I read this quote (or something like it) on another board, and I wonder what people here make of it? The writer, an experienced game developer, said that fifty percent of the time spent making a game is actually spent in meetings, or with lawyers, or on promotional activities, or with other activities besides actually creating the game. The more experience I gain, the more I think he is right. Especially if you inclue time spent making parts that, after testing, turn out to be not as good as you thought so the time was essentially wasted. Is the fifty-fifty figure accurate for you? If so, what sort of things fill the "other" fifty percent for you?