Game in development: Chronicles of cyberpunk

Discussion in 'Feedback Requests' started by dimaCyberpunk, Sep 5, 2016.

  1. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
    Chronicles of cyberpunk is adventure in the city of the near future in which power belongs to the big brother and his supercomputer. You have to convince the inhabitants of the city is in danger of artificial intelligence and fight together with the forces of cyborgs.

    Game is one year in development already.
    https://www.facebook.com/Chronicles-of-cyberpunk-257114651443429/
    https://twitter.com/dimaCyberpunk
    Site of the game
    Demo



    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Story and atmosphere of the game inspired by a lot of movies, games and images about cyberpunk.

    [​IMG]

    One of my main goals is to create a world to which the player wants to plunge and which he did not want to leave. Game will contain a lot of handmade artwork

    [​IMG]

    .. and many models

    [​IMG]
     
    #1 dimaCyberpunk, Sep 5, 2016
    Last edited: Jul 24, 2017
  2. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
  3. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
    Now I program the entire game on the acts. In difficult places (where you need to make a cut-scene, animations of people, boss fights, etc.) put the plug in the code, so you can play without them. I'll complete it later. Now I've done 7 acts out of 28.
    Total left:
    - Program other 21 act
    - Complete models of people and animations
    - Boss fights
    - Put sounds / music
    - Make the cut scenes

    Still work on it every day

    [​IMG]
     
  4. Chump

    Chump New Member

    Joined:
    Jan 22, 2017
    Messages:
    28
    Likes Received:
    0
    Let me test it out.
     
  5. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
    Hi, sorry, but now I only have the old demo, which don't show, how game looks now.
    When it will ready, I'll put a link here
     
  6. Chump

    Chump New Member

    Joined:
    Jan 22, 2017
    Messages:
    28
    Likes Received:
    0
    Ah, alright, that makes more sense.
     
  7. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
    Development diary. Here's how the game looks now

     
  8. Athaariq Ardhiansyah

    Joined:
    Jan 16, 2017
    Messages:
    6
    Likes Received:
    1
    Is it using english language? or just Russian??
     
  9. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
    It is russian in the trailer, but english will be available too. And maybe some other languages
     
  10. Athaariq Ardhiansyah

    Joined:
    Jan 16, 2017
    Messages:
    6
    Likes Received:
    1
    okay.. If I have enough time, I will help you to add Indonesian language. I'll try your game after English language release

    thanks for reply
     
    dimaCyberpunk likes this.
  11. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
    Now working on animations. 54 characters is done, 30-40 is left

    [​IMG]

     
  12. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
    [​IMG]

    [​IMG]

    [​IMG]

    Several new screenshots. I decided to find the music on freesound.org. There are cool ambient-tracks with the type of license, allowing me to use them in commercial projects without the author's consent. There are no prices for such people who post them. I added them to the game and now everything is much more atmospheric. I've already run around a hundred times, but now with music, the game feels completely different. And also added audio effects for cars, drones, refrigerators, etc. And finished almost all icons of the characters, 4 more characters left
     
  13. ixiegaming

    ixiegaming New Member

    Joined:
    Jul 17, 2017
    Messages:
    1
    Likes Received:
    0
  14. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
  15. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
    Painting stage is done, now I can finally do the other tasks
    [​IMG]
     
  16. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
  17. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
  18. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
    For each act I drew drawings, so during the loading of a new scene the player will not have to look at the frozen screen
    [​IMG]
     
    ixiegaming likes this.
  19. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
    Here how the game looks now

    [​IMG]
     
  20. dimaCyberpunk

    dimaCyberpunk New Member

    Joined:
    Sep 5, 2016
    Messages:
    20
    Likes Received:
    2
    I've made a dynamic change of language, completely (now for sure!) finished the Save Game code, drew all the pictures and added to the game (more than 300).

    Fixed a lot of bugs and now I am working on the boss fights. Also now I want to add physics to the game =) Here is some templates I've made today:

    [​IMG]
     
    ixiegaming likes this.

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer