Hi, Prince John here again. This time I want to talk about gameplay loops and about how advanced they should plausibly get before regressing into a state of non-understandable lines and nodes. I have searched online for various examples and templates for gameplay loops and they are all so simple you would think the games they are derived from are boring or get boring quickly. Below I have two pictures of Advanced Gameplay Loops for a game that I am currently working on and I would love feedback as to what can be added, removed or generally improved upon. The first image is Level 1 The Second Image is Level 2 I really hope to hear your feedback on this one and thank you for your time.