I would like to thank your efforts here, and i really appreciate your opinions, feedback about my first game ever in Android platforms (Link Below)
Please give me your feedback and experience to be able to enhance and improve my new games
With all thanks
So yeah, this is mainly related to the fact that as anyone always wants to have (or create) his own game assets for lack of money or simply when you want to go as Solo for a moment to learn or wait for a team. And one thing that I always wanted to do for myself at least to see how good I was and if I could create my personal assets was making music and sound effects.
I am not talking about professional composition or singing, I mean like sounds and musics to put as background for some games and effects to animate my games.
I am sure around there there has to be softwares that let you load different instruments, write a scoresheet or move the GUI a bit and then are able to reproduce nice sound effects that can be used for game assets. What I don't want is to have to buy the instruments or pay a small group to make a sound for when I touch "New Game" and I want something like a Final Fantasy fading tone.
Recommend any sort of software but try to not only recommend the paid ones,...
I'm here for a bit of a reality check, or just out of masochistic persuasion, to get a feel for how viable my pet project is. I've been googling around for a couple of hours now and as per usual I have come to the conclusion that posing my matters to actual humans is more beneficial.
So here's my deal.
I've been seeing so much "indie" games pop up everywhere that I'm getting the impression it's... simple, so now I've taken it upon myself (again) to develop a game.
While my usual megalomaniac ideas for massive open world games have been taken behind the shed and shot, I'm now setting up an adventure game - classic point & click LucasArts style.
My problem is that I have no discernable skills, so once I get to the point where the story I have meticulously flowcharted is complete, I shall have to get other people involved.
So, I can, in theory, get a story set up and account for many if/then situations. I've played and loved more than enough adventure games to have a vague...
I am excited to announce a new development platform by the end of this month.
World of Hello's critical goal is to promote collaborative development and creativity in younger generations, as well as to organizations who help the homeless and inmates who want to contribute to society.
Hello is a real-time development tool not only used for games, but also for business applications and tools. It includes a variety of advantages over other development tools such as:
- Networking: It comes with several networking tools, allowing you to build MMO's, multiplayer games, networking systems, or social-media/chat-like applications in as little as one line of code.
- Collaboration: You are able to give your friends server permissions, and code together in real-time. Not just a repository, but actually code something and others will see it happen.
- Updates: Store files in the server, and any changes get automatically updated on user devices, including mobile...
Hello all! Thanks for welcome in this forum!
I write here to ask some feedback about this game concept I developed.
I created this in some months with Unity 3D.
It is a tech demo, made to evaluate a game concept that I invented. So there are many things that are made just to work and not to be nice, mostly the interface.
The game is a 3D tower defence game, based on some famous plastic bricks that I never mention.
It works only on windows for the moment. You have an objective to defend (in this demo a tresure, but it could be a princess or anything else). It is set in the medieval age. You have a hero, some units, and you can build structures with those bricks to defend the units and the objective. Enemies come in waves, and are able to kill your units and to destroy the structures you have built, brick by brick! They also have catapults. While they attack you can guide your units and repair your structures with new bricks. You have limited resources to build, but you can...
Page 3 of 6