Hello, young people and those who want to stay young.
Today we will introduce our Masao no Bouken game that we have developed for 2 years, but first let's talk about who we are. We are the group of Hemoloya Games. If you are ready, shall we move on to our game?
Our game looks like a classic platform game, but it contains yinyang, object acquisition and dialogue. You need to come to any NPC by pressing our main character for the dialogue and press the Y key and after reading you can return to the next dialog or game by pressing the ENTER key. To get an object, you need to touch it with our character, but for the yinyang feature, you will first get the object and then simply press the number keys 1 to 5 on the keyboard. At least 5 items are required to pass the level in our game.
While playing our game, Construct 2, Piskel and one music program were used. While the programming and design of the game and the episodes were all yours, a friend of the team was interested in their...
Let me introduce you my project.
It's a logic game for two or four players. Each player has 9 balls. The goal is to get all the balls home faster than other players.
You can make a move either by moving the ball to a neighboring cell in any direction, or by jumping an unlimited number of balls, both your own and others', each time jumping through one ball to an empty cell. There are two types of games: diagonal and classic. In diagonal, you can jump and move horizontally, vertically, and diagonally. In the classic version, there is no possibility of a diagonal move.
You can play with friends on the same computer or against computer rivals.
The game is in development.
I would like to get feedback:
- will it be interesting to play?
- how good/bad does the game...
Hi! So before I can start with my next game and show images of the actual game, I'd to work on a few things, such as changing the menu. Feel free to give me some advice and your opinions of these stuff >.>
Most of the stuff that I've been working on is:
Making it full screen and removing the black bars
Getting a quit option (I've no idea why I didn't had this in my previous game...)
Having a new dialogue system
Getting a credits page (I've no idea what a credits page look like, so if you've any suggestion of a format, that'd be great!)
A new credits roll
New menu (Feel free to give me any tips to make it look better :> )
New screen menu
Download Link: https://play.google.com/store/apps/details?id=com.jchip.boxman
Boxman is a free implementation of the classic box-pushing puzzle game, Sokoban. Each level has the same objective; to push boxes to their destination locations. Although this may sound simple, the progressive difficulty of the levels will certainly demand creativity, imagination and perseverance.
The rules are simple. You can only walk or push. You cannot walk through walls or over boxes and you cannot pull. There are 300+ free to play levels. Enjoy!
* Player can choose between point and click mechanics, or d-pad controls
* Intuitive controls to undo, move, and push boxes
* Ability to save and review your path history at any stage
* Cheap and easy access to the solution to each level
* 300+ free levels of varying difficulty
* No ads
Hi I posted this quite a while ago last year and got no reply so hopefully I do this time
I'm quite young and I've never made a game before, I've taken a few coding classes but not much. I know quite a lot about animal genetics and I love drawing, so I really want to create a game like, ovipets, horzer, dog breeder game, horse reality and games like that. If you dont know what these games are, they are basically still images with probability and genetics.
I'm wondering what software I can use and the sort of code to create this. If you know of any tutorials or anything on games like this, it would be a huge, huge help.
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