Almost 7 months ago I started working as a one-man team on my first low poly multiplayer survival game Ostrofa in addition to my day job as a software engineer.
Making games alone is very, very hard and time-consuming, but the best part about it is that you can make all the decisions yourself.
I did not get a lot of sleep these months, but I feel that it was absolutely worth it and I feel very proud of what I've done so far.
I still have a long way to go, but to keep me motivated, I would love to hear your thoughts and feedback about the current progress of the game.
I know I am being very optimistic, but currently, I plan to get the beta version out by 22nd of August this year.
Here is official announcement trailer:
This is the official website where you can register for the beta/create your account & find more info about the game and support future...
I am a small publisher of China. Have over 10-year publishing experiences between China and other countries. I set up my own publishing company for 2 years. Focus on introducing games into China.
Chinese gaming market is huge, there are many ways to publish different types of games. It is flexible but also have some fixed rules. We'd like to use our experience and acknowledges to offer the best publishing strategy for each game we will work on.
Here is what we can offer to you, the possible partner
1. Necessary qualification for the game in China
2. Localizing proposal and work
3. Efficient tech support without getting your source codes
4. Local stores' feature
5. Local game promotion and marketing
We hope we can cooperate developing team by sharing directly (no MG)while developer keeps the game by your own. We suggest to contact/start cooperation before the game is launched on Google Play/App Store so we could work with developer to dig out the best potential...
Hello and welcome, everyone. I am the owner of a small indie team called Art Ink Studios of the east coast of North Carolina. We just launched our first game demo called Star Blitz X for PC and mobile.
Star Blitz X is a 3d first person shooter that’s homage of the 1980's arcade shooter genre like Space Invaders, Defender and Duck Hunt. It uses the same game mechanic of applying a defense tactic to position, point and shoot from those past games.
System Requirement as suggested by Unity:
Windows 8 or later.
Graphics card with NVIDIA GeForce FX 5200 or better graphics card.
CPU: Intel Core i3-6300 3.8GHz / AMD FX-4350 4.2 GHz Quad-Core Processor.
You like the good old browser games? We also! That's why we've developed Heroes and Merchants. It is a fantasy-crafting MMOG in the style of the old browser games with new interactive content.
Heroes and Merchants is a hobby project of me and my wife. Now we wish that it continues to fill with life and many players enjoying it!
"Heroes and Merchants" is completely free-to-play!
What is the game content?
The game plays in a fantasy world, which was ravaged by rulers of dangerous monsters. The player can recruit heroes and do missions. For this he receives raw materials from which he can produce weapons and armor.
What additional game elements does HaM contain?
Players can team up in guilds, complete guild tasks, summon raid bosses and compete against other players in real-time...
"Game Audio Lookout" is a series on how music and sound design in games work. I started out as a YouTube channel, but switched to a Medium blog now. Feel free to have a look at my current collection of articles:
Furthermore I started a new blog series calls "Audio Essentials" where I talk about audio-related basic things. The first article is about how the compositional process works and can be found here:
Any feedback and suggestions on wishes for future articles is appreciated!
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