I present to you is::Engine a 2D C++ game engine (open source) created with SFML library that allow you to easily develop your games on Android and PC (Windows, Linux). Here are some features :
- Language Manager (English and French by default)
- Automatic management of SFML window
- Box 2D library
- SDM (Step and Draw Manager)
- GSM (Game Sound Manager)
- Basic Collision Engine
- Swoosh library (Screen Transition effect)
- Game Scene
- Button System
i'm not sure what software to use to start cuz all i know is i want to start with something 2D. i have a few ideas, some more tile-based then others, what do you think i should start with?
I hope that this is the correct place to post this Could not find a category more relevant.
Here's a few Art Tests & Experiments I've been playing with.
The first one is to render normal maps for sprites (So could be used in like Pixel art games and side scrollers)
I've attached the test frames for the knight walking animation, base and normal maps, if anyone want to play around with them.
Project Synthoxin: Week 11
So right now currently into developing Day 6 with 54% done
Once again, you're probably sick of me repeating this if you've been following the previous posts,
but hopefully I can actually finish for October.
As, if most of you know, on a personal side note, I've my GCSEs to take care of plus my health issues.
So yeah, hopefully I can finish this just in time for October, (Day 6, 7 and the Epilogue, alongside with the fixes I want to implement).
Then comes in the OST, SE, and BGS.
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