Equivalents v0.2 - Minimal Puzzle Game (New mechanics, sounds and more)

Discussion in 'Feedback Requests' started by PatchesTheWright, Jun 22, 2019.

  1. PatchesTheWright

    PatchesTheWright New Member

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    Game: Equivalents
    Version: 0.2 (07/08/2019)
    Genre: Minimalist, Puzzle, Strategy, 2D.
    Target: PC (Steam)
    Status: In Development
    Link: https://patchesthewright.itch.io/equivalent?secret=pY4neC05YzP8qgX7Yz2uTeoUa4E
    (Feedback request: any bug, criticism, suggestions)

    Hello guys! How are you?

    I bring here my new project of a minimalist 2D puzzle. The game contains some elements of mathematical calculations and a bit of strategy in which you should position your pieces on the board and combine them until there is no piece left.

    [​IMG]

    How to play

    Each level the player starts with some numbered pieces of a certain color, being blue, red, green or yellow, from 1 to 9.

    [​IMG]

    The player must distribute all of them on the board before starting by combining other pieces. When finished, press the Start button to solve the puzzle.

    To distribute the pieces click and drag them to an empty tile.

    [​IMG]

    Basic moves

    To move a piece the player must select it and click on the square with the corresponding color to slide in the desired direction. Remember that each piece can only be moved once.

    [​IMG]

    To deselect, use the right click or click on any corner of the screen.

    Combining

    To combine a piece, it must be within movement range of the selected piece. When combining it can automatically active a skill with / without effect, which will be indicated with a balloon above the piece.

    [​IMG]

    Skills

    [​IMG] Party: When combining pieces with same color, theirs values will be added.

    [​IMG]

    [​IMG] Battle: If a piece is combined with a different color, value between them is subtracted, the piece with highest value prevails.

    [​IMG]

    Effects

    Effects are like buffs or nerfs that gain when combining, depending on the situation different effects are applied.

    [​IMG] Impulse: When a piece is combined, it can be moved again.

    [​IMG]

    [​IMG] Petrify: Combining with a gray piece, it can not be moved again regardless of the value or order.

    [​IMG]

    System requirements: Windows, Mac, Linux. Is a minimal 2D game so i think any kind of hardware can run without worries.

    Recent fixes:
    • Improved drag and drop system;
    • Fixed bug when combining piece with differents colors that sometimes not give extra movement;
    • Now players can make theirs movements by clicking on yellow square;
    • Added a little tutorial in-game on the first puzzle;
    • Reformed some puzzles to adapt the new system and tutorial;
    • Added more 4 puzzles;
    Any feedback, suggestions or criticism will always be welcome. Thanks for you attention!

    Link to the game - Version 0.2 (07/08/2019)
    https://patchesthewright.itch.io/equivalent?secret=pY4neC05YzP8qgX7Yz2uTeoUa4E
     
    #1 PatchesTheWright, Jun 22, 2019
    Last edited: Jul 9, 2019
  2. Scoper

    Indie Author

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    It looks like it might have potential. But I found it somewhat confusing. I am not sure whether it is a single player puzzle or a prototype for a two player game which is still missing an AI opponent. It says "puzzle" in the description, but attacking another piece is called "battle" and I can only deploy the blue pieces, so maybe red is the opponent...?
    I didn't quite get the special effects either or why I would need them. I just dragged the pieces together more or less randomly which seemed to work and continue to the next level whichever way I did it.
    Still, many good games have been made on the formula of moving pieces around according to special rules, which combine in complex ways.
     
  3. PatchesTheWright

    PatchesTheWright New Member

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    The game was made with focus on solve puzzles, your objective is clear the board by combining all the pieces to zero value, so you have control on all pieces and don't have AI. "Battle" only is activated when you combine two pieces with different colors (subtracting theirs values), also "Party" for pieces with same color (adding values). Depending on the stage you can deploy pieces with different colors and values. So the game don't have really a opponent.

    Solving a puzzle example:
    [​IMG]

    Prototype gameplay.(Previous version)


    Special effects is activated automatically when combining, depending of color, differents effects are applied for example: combining any piece with gray color results in petrify effect which means that you can't move the same piece.You can see what effects are activated by checking the balloon that appears on above of the piece
    [​IMG]

    Actually some stages have certain bugs, one them is you can go to next stage when the board have only one gray or red piece remain. The game don't have clear explanations or tutorial in certain points, sorry about that, for sure i will fix these problems and explain better.

    Thank you!
     
  4. PatchesTheWright

    PatchesTheWright New Member

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    New version v0.2 available!

    [​IMG]

    New purple pieces: They have a sub-color that is represented by button-shaped hat, with them you can use Swap skill and Switch effect.

    [​IMG]

    [​IMG]

    [​IMG]Swap skill

    If a purple piece prevails after combining with different color, their sub-color is swapped to same target color.

    [​IMG]

    [​IMG]Switch effect

    If any piece prevails after combining with a purple piece, their color are switched to target sub-color.

    [​IMG]

    Implemented challenge and puzzle select screen: Challenges contains a certain puzzle numbers envolving specific effect or skill, after choosed a challenge the player is guided to select screen.

    [​IMG]

    [​IMG]Party skill adjustment: First selected piece prevails after combining any same color piece.

    Placed piece hightlight: After player placed your piece on the board, their square changes color to yellow indicating that piece can be repositioned.

    [​IMG]

    Restart memory: When resets any puzzle except tutorial, all placed pieces returns to last placed position.

    [​IMG]

    Fixed bugs
    • Overlapping piece with others on placing phase;
    • Win puzzle with only petrified piece remaining;
    • Overlapping piece with petrified piece on solve phase;
    • Puzzle 1-1 tutorial freeze;

    Minor changes
    • Added music and sound effects;
    • Remade puzzle 1-1 tutorial, added more explanation with step-for-step guide;
    • Added more 12 levels;
    • Added brief explanation about effects for each first puzzle group;
    • Added "Puzzle complete" message after solve a puzzle;
    • Added fade animations in screens transitions.

    Link to the game: Version v0.2 (07/08/2019)
    https://patchesthewright.itch.io/equivalent?secret=pY4neC05YzP8qgX7Yz2uTeoUa4E
     

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