Hey Everyone! My name is Chris, I am a part of a group called Reim Entertainment. We are looking for new members to join our team as we are entering the next phase of development! Here is a little bit about our project, team culture, and the open positions we have. Overview Studio Name: Reim Entertainment Game: Anzen: Echoes of War Genre: hack-n-slash ARPG Platform: PC Game Engine: Unity Current Team Size: 8 The Game We are currently developing a fast-paced hack-n-slash ARPG, with fluid combat, rich lore, and a competitive focus called Anzen. In the game you can expect a classless system, limit breakers, masteries, sweet loot and more! There is a three-act campaign with a competitive PvP (Arena) and PvE (Endless Dungeon) end game mode at launch. The competitive game modes will have ranked ladders to climb and see if you can make it to the top of the leaderboards at the end of each season! Story Synopsis A Dark force rises, threating the six nations of Aylin. The ancient power of the Echoes of War may be your only hope of stopping it. Discover what it means to be a Guardian and grow in power to oppose this new enemy. Art Direction Environment Characters Tools We Use Confluence: Wiki that contains the game design, programming, story and pretty much everything about the game. Jira: Project Management Software GitHub and GitHub Desktop: version control tools Microsoft Office: Productivity software Microsoft Teams: Communication tool Working as A Team Our team prides itself on being able to take criticism and feedback on their work without taking offense or taking things personally. We all believe that the decisions we make are all about what is best for the game. The team evaluates features and ideas in the context of “will this make the game better”. Together we share knowledge and build each other up so we can become better at what we do and grow as individuals. We are all working in our spare time on the project in addition to our day jobs. Right now, we offer equity in the company, future rev-share, and the potential to work full-time on the project in the future. Every week we have a team meeting where we do our planning and play testing. Each team member works about 10 hours a week on the project. Open Positions If you are interested in joining the team and working on this game project together check out our open positions and fill out your information here: https://reimentertainment.freshteam.com/jobs VFX Artist Responsibilities Envisioning and creating real-time visual effects that enhance gameplay and player immersion Collaborating with artists, designers, and engineers to deliver visually impressive spells and abilities Technically implementing, integrating, troubleshooting, and ensuring the performance of effects in the Unity game engine. Qualifications Demonstrated experience and passion for creating real-time visual effects for video games Understanding of 3D graphics, shaders, particle systems, physics, ribbons, etc. Proven ability to create performance-minded visual effects within established budgets Quality Assurance Responsibilities Create and modify new and existing test plans, as well as execute them in an efficient manner Perform both functional and subjective testing and separate the two properly Find and log issues in a bug tracking software (Jira) with clear and concise reproduction steps Regress and close bugs upon completion Qualifications Able to work independently with instruction as well as in a small team setting Willing to learn new skills that support this QA position Basic knowledge of test plans and how they function An understanding of the software development life cycle and how testing applies
The 3D Artist and 2D Artist roles have been filled! We now have an opening for a VFX artist to join the team!
The team has grown to 8 members! We recently had a new member join who will be focused on the QA efforts of the game. Oh and a 3D modeler role has opened up!