Engine for management strategy game

Discussion in 'Game Development (Technical)' started by jackal27, Oct 4, 2018.

  1. jackal27

    jackal27 New Member

    Oct 4, 2018
    Likes Received:
    Hi. I'm working on a 2d management strategy game project with sprite-based graphics and have a difficulty to choose the right engine for the job. I looked at Unity, but it felt like it's making things for me more difficult and not easier. So I decided that I will try to make it from scratch - C# with Monogame managed code (former XNA). This is so much better than Unity - I don't feel like I have shackles on my hands anymore. I can make everything like I want it. However, designing the GUI is a tedious work if you are doing it from scratch. Now I'm starting to think that I would make progress more quickly with some engine. I'm not that far away with the project so I would be willing to switch if I find a better solution. Making a switch now would be a setback, but I'm willing to try if I find some engine that will feel right for the game and also for my "modus operandi".

    Could anybody suggest me a game engine, that would be suitable for management strategy game?
    I will need to make a rich GUI, and complex logic. So what engine would make my life easier? Or should I stick to making the game from scratch?
  2. WildG

    WildG New Member

    Oct 16, 2016
    Likes Received:

    I've been making my own engine as well. Vanilla Javascript / HTML If you want we can exchange info. :)

    I'm doing it from scratch, still working on the engine core but I have some ships moving around and attacking each other...
    Take a look: http://universeatarms.com

    What is your project about?

    Universe at Arms, the game I'm building as a hobby, will be a single player RTS survival game on a procedural generated map. I plan to make it with a strong industry so less focused on combat, with many alternatives to many problems...

    Anyways, hit me back.

    Discord: WildG#8861

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer