Featured Dust Chamber : Infinite Structure. Dust. Descent into the abyss (SOMA + Subnautica+Dark Souls)

Discussion in 'Feedback Requests' started by Jeaniro, Jul 20, 2021.

  1. Jeaniro

    Jeaniro New Member

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    Hello!

    We (the artist and me) are making a first person adventure game with antisurvival elements.

    The game takes place in the closed, abandoned world at the intersection of dark fantasy, ancient mythology and science fiction.

    Kind of a mixture of SOMA's atmosphere and narrativity, Subnautica's progression, and Dark Souls levels design principles ( verticality, shortcuts ).

    We play as an immortal character, consumed by the defiling, seeking eternal oblivion.

    He no longer needs food or water, he can't sleep anymore.

    One day he meets a lonely child, who believes that somewhere deep in the Abyss, under abandoned settlements and ancient gravesites, there's a way out of their closed world.


    We'd be grateful for any feedback :)
    You can also follow us on Twitter for regular updates

    Thank you!



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    #1 Jeaniro, Jul 20, 2021
    Last edited: Aug 29, 2021
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  2. Jeaniro

    Jeaniro New Member

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    Old marketplace. Once upon a time bitter copper, fuel cells and refined dust were sold here...

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  3. Zogzor

    Zogzor New Member

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    Okay, I'm really liking what I'm seeing in the pictures. This game has a little bit of soul to it.
     
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  4. Jeaniro

    Jeaniro New Member

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    Started working on the new location - The Sewers.

    Dust_chamber_collectors_sewers_01.jpg
     

    Attached Files:

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  5. Zogzor

    Zogzor New Member

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    Your artist is very good. I like this dark kind of atmosphere.
     
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  6. Jeaniro

    Jeaniro New Member

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    Dust Refiner. Extracts metals, organic matter and acids from raw dust.

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  7. Zogzor

    Zogzor New Member

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    So what game engine are you programming this on?
     
  8. Jeaniro

    Jeaniro New Member

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    Hey! It's Unity, HDRP.
     
  9. Jeaniro

    Jeaniro New Member

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    You can find a lot of things inside walls : secret stashes, hidden mechanisms, walled up bodies (sometimes not quite dead).


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    #9 Jeaniro, Aug 21, 2021
    Last edited: Aug 21, 2021
  10. Jeaniro

    Jeaniro New Member

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    We got rid of almost all the on-screen interface, so this is how the game inventory looks now :

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  11. Moonrockoundworks

    Moonrockoundworks New Member

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    2 things. WOW!!! Also do you have an original music composition for Dust chamber?
     
  12. Jeaniro

    Jeaniro New Member

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    Thanks a lot!
    No, we don't have any music yet.
    But I don't think that would be a big problem since I had been making game music for ten years before I went into programming and all that stuff :)
     
    #12 Jeaniro, Aug 31, 2021
    Last edited: Aug 31, 2021
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  13. Jeaniro

    Jeaniro New Member

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    Inventory in action.

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  14. Moonrockoundworks

    Moonrockoundworks New Member

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    No problem , love what you have so far. If you ever need mixing and mastering we have a wide variety of services to offer and budget friendly as well. Would be happy to help in any direction in regards to audio. All in all game looks great! And i appreciate your feedback.
     
  15. Jeaniro

    Jeaniro New Member

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    A bit of craft :

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    A bit of things behind the light :

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  16. thehorseman007

    thehorseman007 New Member

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    I really don't have words to express my feelings, but if I have to than it's awesome, amazing, wow, cool, good, nice and so on.
    Good work, everything is looking nice and good. Keep up the good work. :D
     

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