Hello! We (the artist and me) are making a first person adventure game with antisurvival elements. The game takes place in the closed, abandoned world at the intersection of dark fantasy, ancient mythology and science fiction. Kind of a mixture of SOMA's atmosphere and narrativity, Subnautica's progression, and Dark Souls levels design principles ( verticality, shortcuts ). We play as an immortal character, consumed by the defiling, seeking eternal oblivion. He no longer needs food or water, he can't sleep anymore. One day he meets a lonely child, who believes that somewhere deep in the Abyss, under abandoned settlements and ancient gravesites, there's a way out of their closed world. We'd be grateful for any feedback You can also follow us on Twitter for regular updates Thank you!