Diligent Engine now supports render passes

Discussion in 'Game Development (Technical)' started by diligent, Aug 17, 2020.

  1. diligent

    diligent New Member

    Joined:
    Dec 12, 2018
    Messages:
    20
    Likes Received:
    0
    Render passes, a crucial API abstraction that gives application developers more control over how rendering commands map to tiled-deferred rendering architectures on mobile platforms, is now a core feature of Diligent Engine API!
    Check out a new tutorial that demonstrates how to implement a simple deferred renderer using the render passes.
    https://github.com/DiligentGraphics/DiligentEngine

    Tutorial19.PNG
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer