Hello everyone, I find this community very encouraging, and I would like to start asking a very noob question. I am a dev, not a game dev, with some years of experience in Java, I've also implemented a game with Unity 3D but it was very basic, and it was years ago. This time, I would like to leverage my knowledge of Java, so I decided to go for LibGdx. After spending some nights playing with the framework, I felt even more excited to start. In my daily job I work using git, and splitting the workload in tickets using Jira (it's like Trello but more enterprise), so the management of a small project should not be a problem for now. What I'm try to achieve is the production of a simple 2D cross-platform game (Android, iOS and maybe PC and Mac). My weakest point at the moment is the production of the graphic assets, I know how to use photoshop but in a very basic way. Some solution I'm considering are: - buying a Wacom tablet and learn how to draw - paying an artist or buying from a third party like Turbosquid the assets - forcing the concept of my game to use a set of assets so simple I can produce them easily I have previously posted the question on Quora but with no luck (https://www.quora.com/I-am-a-develo...ould-be-the-best-strategic-choice-for-my-case) I am worried the first option might be too expensive in terms of time and the second in terms of money Any other option or consideration will be much appreciated. Has anyone ever faced a situation like this? Are there any affordable suite of Software/Tool to help a pseudo-artist to produce graphic assets?