One of the biggest challenges in creating 'tint.' on AppleArcade was the realistic watercolour painting simulation development for a mobile game. Lykke Studios technical director, Tomek, gives you here a deep dive into behind the scenes of the process. Read-worthy for pros and anyone curios enough : https://medium.com/lykkestudios/cre...mobile-game-tint-on-apple-arcade-4f914110b5d8