Conran - The dinky Raccoon [3rd Person Arena Shooter]

Discussion in 'Announcements' started by Nifty Productions, Sep 26, 2016.

  1. Nifty Productions

    Nifty Productions New Member

    Joined:
    Sep 26, 2016
    Messages:
    3
    Likes Received:
    0
    [​IMG]

    Conran - The dinky Raccoon is a 3rd Person Wave Survival Shooter featuring a blue raccoon gladiator fighting drones in a futuristic, clean and stylized world.

    [​IMG]

    During the battle for his freedom, he collects scraps and upgrades his weapons, beating wave after wave of enemies.

    The dynamically changing arena offers a special challenge, which requires the player to tactically adapt to the new Arena behavior and enemies. Another key feature is the different kinds of weapons and their specific behaviors.

    The game comes with 3 Difficulty levels. While the Normal and Hard difficulties offer different challenges on their own, the "Nightcore" mode is unique and lets the player face all of them again in the dark.

    [​IMG] [​IMG]
    [​IMG] [​IMG]

    For more Information, visit us on:
    Twitter
    Facebook
    Website
     
  2. Nifty Productions

    Nifty Productions New Member

    Joined:
    Sep 26, 2016
    Messages:
    3
    Likes Received:
    0
    [​IMG]

    [​IMG]

    The design guides we followed for our main character: bold, badass and blue!

    [​IMG]
     
  3. Nifty Productions

    Nifty Productions New Member

    Joined:
    Sep 26, 2016
    Messages:
    3
    Likes Received:
    0
    [​IMG]

    The arena offers its share of challengers, each with their own strengths and weaknesses that can be taken advantage of accordingly.

    [​IMG]

    "A metal drone with low floating abilities. V-19 is your average fighter while V-20 is the big buffy tank bot."

    [​IMG]

    "Sneaky and quick on their feets. The Walkers might not be the easiest to find nor catch."

    Our game is on Kickstarter and Steam Greenlight! Drop by to help us getting our first game on steam!

    [​IMG]
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer