Confirmed 98% piracy ratio

Discussion in 'Indie Business' started by Borundin, Dec 24, 2010.

  1. Jack Norton

    Indie Author

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    That's what caspian has been doing for ages. One-time activation, custom coded, tied to user email. That's it :)
     
  2. jcottier

    jcottier New Member

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    Then take the time to read my post before claiming it is BS. That exactly what I'm saying. :)

    JC
     
  3. Jack Norton

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    Well I was obviously commenting only on the original poster sentence "Pirate won't buy your game..." not on your whole phrase :D I quoted badly.
     
  4. Vino

    Vino New Member

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    Yes I understand but why do you and he think that's better than a full download and unlockable demo? When I switched to the full download, my piracy went down a great deal since the pirates had less access to the full version and there's nothing to crack anymore. Some pirates do cracks I think just for the fun of cracking stuff, not because they want to play it. So, by denying them that I removed the motivation to pirate. I think Cliffski does the same. Why do you think the one-time activation/user email system is better?
     
  5. princec

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    It just seems to work nicely is all. Plus I don't have to maintain two builds for each system and game (6 OS builds for each game - not trivial!) And it legitimately and explicitly lets people share it with their friends.

    Cas :)
     
  6. Jack Norton

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    Yes what Cas said. Plus I get zero support email now (apart a very few people that have weird proxy server configurations).
     
  7. PoV

    PoV
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    I'm disappointed nobody compared the updated figure (99.8%) to the "85% won't buy" figure. That's a 7500% increase in sales! That's Minecraft grade for any of us doing 5 figures! That's amazing! :cool:

    Also I said 99.8% was low for a piracy percentage. Shame on you if you didn't chuckle then begrudgingly sigh.

    /me crosses his arms, eyes closed, slight tilt down, shakes head
     
    #187 PoV, May 23, 2011
    Last edited: May 23, 2011
  8. cliffski

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    Well I'll chat to the other mods, but if it was up to me, you'd be perma-banned from the site for posting that. This is a site for serious, professional game developers. Coming here and bragging about piracy is at best naieve, at worst, insulting and stupid.
     
  9. Grey Alien

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    Ha this thread has got interesting. In a conversation with a couple of indies the other day I realised that I needed to earn 4x as much as them to keep my family of 4 (+cat) housed and fed etc. This means I don't have the luxury of farting around (and changing the world), I need to make games that sell and maximise profits just to survive, or get a job somewhere (gasp).

    If I could get an extra 20% revenue it would make a huge difference to my life. For example, let's say that my net revenue is $60K and my basic living expenses are $55K, this gives me $5K for nice things in life and/or savings for old age. However if Revenue was boosted by 20% to $72K, suddenly I'd have $17K spare, a 340% increase!! This is why small changes can greatly affect the bottom line as accountants and business owners (but maybe not kids who still live at home) know.
     
  10. terin

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    I think there is a more interesting problem than this- because I think it is pretty clear that online anti-piracy activation systems increase sales and decrease piracy. The REAL conundrum comes from this:

    Do you work with a third party distributor that will take piracy controls out of your hands?

    As in, do you work with Big Fish or GameHouse or Iwin ect knowing that your personal anti-piracy efforts are now worthless? I had this conversation with a new client and my advice was (for them) given the lowish volume of their on-site sales that working with a third party was going to boost their revenue far more than clamping down on piracy. Therefore, knowing they were working with one of these cracked third parties, we can safely ignore piracy on our own site and leave the DRM as open as possible (they are not DRM free though).

    So I think the decision, if you don't work with many or any third parties is far easier to make than the decision of working with third parties vs. not.

    I advise whatever will maximize profit. In a situation where things are too close to call, maximize exposure... even if it means you're going to be pirated like mad.

    Oh and Cliff - we were all kids once... :D (But this forum is no place for kids. Not with all the dirty pictures being foisted about)
     
  11. Jack Norton

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    Yes that's true, since I know no portal want my games, I benefit mostly from my system. If I had the game on any portal, I could give up on any antipiracy protection immediately :)
     
  12. Grey Alien

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    I put Spring Bonus on my site with no DRM (demo/full version downloads) but of course the BFG version was cracked and distributed. I'd be interested to see if I release my next game on my site with no DRM if it still appears on pirate sites...
     
  13. Jack Norton

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    Yes it will. All my previous games (sold only directly) were pirated.
     
  14. Grey Alien

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    And thus the "pirates only pirate games with DRM" fallacy is busted.
     
  15. Jack Norton

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    Lol who said that ??? if you read on a warez forum, never believe what you read ;)
     
  16. RemCoder

    RemCoder New Member

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    Hello Jack, can you please explain this to me with more details :
    Does this mean that you add the email or the references of the customer in the game code ?
    Is it hidden or showed in the game ?

    Then what do you do with this information ? I guess you can download the version on the pirate forums / blogs and find who has uploaded the pirated version to the pirate site ?

    I'm not sure about the usefullness of this information. Do you sue the customer who has his game on a pirate website ? I don't want to waste time and energy with that...

    For now i think the idea i've read on this forum, to distribute only a chapter of the game with the ability to keep the character stats and equipment for the next chapter, is good i think.

    Please give me some advices, i don't want to do all these efforts only to have my game distributed for free... (Even 5$ is better than nothing...)

    Thanks all,
     
  17. princec

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    It was well and truly busted when we discovered the DRM free Revenges of the Titans from the Humble Bundle torrented and warezed all over the interwebs. Sad eh? Still, it didn't stop a further 15,000 sales over the next 5 months so ... meh.

    Cas :)
     
  18. Artinum

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    Solution - anti-piracy measures that detect when you're using a pirated copy by surreptitiously filling your computer with child pornography and emailing the police.
     
  19. Vino

    Vino New Member

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    Just download the Revenge of the Titans demo to see how Cas does it. Perfect example of this system.
     
  20. RemCoder

    RemCoder New Member

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    Hey Vino, i downloaded Revenge of the titan, and indeed i saw the screen where it asks for my email, but i can skip it... So what's the point ?
     

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