City Run - Travel The World (iOS, free)

Discussion in 'Feedback Requests' started by Jack Flanagan, Oct 28, 2015.

  1. Jack Flanagan

    Jack Flanagan New Member

    Oct 28, 2015
    Likes Received:
    Title: City Run Game - Travel The World
    App Store link:
    System Requirements: iOS 8.4, all devices are supported
    Feedback: This is my first game, so please tell me any issues or crashes you experience. Also, any suggestions or features you'd like to see would be greatly appreciated!
    Known Issues:
    • The time the map takes to load is long on most devices. It's not frozen; it just takes a long time. I am working on a fix for it.
    • On iPads, the buttons get cut off at the bottom of the screen.

    Brief Description: The objective in City Run - Travel The World is to run as far through each level as possible while avoiding cars, busses, and other obstacles. The unique component to it is the levels, themselves; each level is an actual city in the world. In total, there are 191 cities from 47 countries. My main focus in creating the game was to build a premise that works on two levels: evokes from players a sense of city pride when they play in their own city and draws a feeling of adventure by allowing them to "travel" to so many cities around the world. My goal was to make people feel like they could virtually travel the world from within the game.

    Like I said, this is my first game so I would love to hear all the feedback you have :) Thanks!

    Simulator Screen Shot Oct 27, 2015, 11.33.25 PM.png Simulator Screen Shot Oct 5, 2015, 8.19.04 PM.png Simulator Screen Shot Oct 5, 2015, 8.27.35 PM.png Simulator Screen Shot Oct 5, 2015, 8.26.21 PM.png Simulator Screen Shot Oct 5, 2015, 8.31.05 PM.png

  2. GameIva

    GameIva New Member

    Sep 25, 2015
    Likes Received:
    nice app (y)
    Jack Flanagan likes this.

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer