ChromeTrip open source multiplayer runner!

Discussion in 'Feedback Requests' started by hyper-indiegamer, Sep 1, 2018.

  1. hyper-indiegamer

    hyper-indiegamer New Member

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    #1 hyper-indiegamer, Sep 1, 2018
    Last edited: Sep 4, 2018
  2. laughing

    laughing New Member

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    I liked it. Cool concept. It's like the dino is running from extinction. I'm not sure what the meat is for because after one hit, the game was over. Also, at night, you might want to make it less dark. I keep my monitor dim because I have sensitive eyes and I couldn't see anything at all. I had to turn my monitor brightness on maximum. But I like the day and night feature. I'm not sure I've seen that in a runner before. I kept waiting for baby dinos to hatch from the eggs. lol
     
  3. hyper-indiegamer

    hyper-indiegamer New Member

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    hi laughing,

    good points!

    1. night to dark: refactor the night is on top of my list :), one issue we had is that in the orginal version we've made for the game jam, the night is a shader, but we had a few problems to get this work right on gles2, so i've tried to work around this in a newer version by tweening an overlay...

    2. in the orginal version, you sometimes found an egg where the flying dino was hatched from, but we've decided against it because we thought during the gamejam nobody plays that far, so we've made the flying dino (the bird lol) choosable withouth collecting it first.

    3. we've literally added the meat in the "last minute" of the game jam :D. The only thing the meat does atm is: it kills you if you have no more left. In singleplayer it does not run out, but in multiplayer meat gets a scarce resource.
    Maybe meat could make you faster, or bigger, or every jump could cost meat, any good idea? :)
     

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