Hi. Been planning out a game and experimenting with a game engine for a while. Which game-engine license(s) allow me to: - sell my game that I made for a profit - I own all the rights to all my creations (including the code, even if it calls the game engine’s API or anything else) - and all my work is protected by whatever license I choose And Game-Engine-specific things I’m looking for: - the GE is either free or affordable (no set budget yet, so feel free to state its price) - can use gamepads/controllers for local multiplayer in the same room (online multiplayer is optional). - freedom to make the game and assets I want. - 3D helps. But if 2D’s the only option, then... - Optional(?): people made short, to-the-point tutorials or easy enough to jump into, like Blender. (I know a bit of coding) - optional(?): simple, cartoon-looking, but-still-3D graphics . Or colours that stand out. (Blender Render can do this for 3D models) I ask because I think Blender requires you to show your game’s code (if it calls Blender’s API), so I’m worried someone can legally copy my code, switch the characters, story, etc. and easily (and legally) sell a clone with the same game mechanics I worked so hard on. I’m guessing MIT or BSD licensed game engines can help me here, GPL not so much? Correct me if I’m wrong. Thinking of giving Torque3D a go. Please let me know, Thanks! P.S. I gotta thank Blender for giving me a start in this journey!