I have been working on a game called Worn Tires (don't google it, all the videos and screenshots are old). I have spent a lot of time making a good physics engine, but I am having lots of issues and online resources in most of cases are not enaugh. I want to find out if anybody knows somebody that I could contact who would help me in this case. It should be a person who knows car physics well and understands equations. Maybe somebody working for a car company as a researcher or just a physics hobbyist would be really great. I just need the person to explain me some concepts(more deeply than I know them), give some equations aswell as hints. I would really appreciate any help with this vehicle wrapper, even some basic vector/matrix math if I get lost in it would come really handy. Thank you for support!