A developer spent many months developing a game. Then, the title launches and it gets a burst of sales for the next few months. During that time, the flow of PR and reviews are coming in, to the excitement of the developer. But after that period is over, when the news fizzles, the game gets buried from other announcements, and the passive incomes slows down steadily, the developer starts to think, 'this game can't support me forever, so I'm going to draft up and work on the next game'. And this cycle repeats. Do you ever feel burned out from this cycle of making one new game after the next? If so, how to you deal with that? To most, I know it beats working long hours for an employer, but I'd like to hear your thoughts as well. -Steve Z.