Birthstone: Roguelike, Adventure, Awesome!

Discussion in 'Announcements' started by Devio, Apr 10, 2016.

  1. Devio

    Devio New Member

    Apr 10, 2016
    Likes Received:

    Birthstone is a Rogue-like, Turn-based Role-playing game where the player has a choice of his / her race, class and deity and enters a epic dungeon filled with monsters, traps, loot and more.

    The goal of Birthstone is to struggle your way through an epic amount of floors through many series of dungeons to get to the end floor and defeat whatever may lurk there.


    Birthstone Will have a massive amount of procedural content including :
    Monsters, Lore, Floors, Bosses, Magic, Events & More!

    Hardcore Only so when you get killed, you start from square one.

    Birthstone will hopefully have modding support, but this feature if implemented will be much
    further down the line in development.

    The goal of birthstone is to give the player a unique experience that will only last for that one run
    to keep the player on edge.


    Birthstones development team is DevTech Software, and is only includes one
    member, meaning i am currently working on Birthstone
    alone (For now) I will be looking for a team, but as it
    stands I am not in the financial position to hire for team members.

    If you are interested in assisting to develop birthstone, Feel free to contact me.

    A website to DevTech Software will be added at a later date.

    Looking For Ideas From The Community

    I am hoping to develop Birthstone around the community's ideas, Though
    Not all ideas may be implemented down the line, all ideas are valuable to Birthstones

    Future Plans

    The Future Plans for Birthstone include but may vary

    Public Demo
    DevTech Software Website
    Potential Larger Development Team


    Twitter :
    Kickstarter :

    Constructive Feedback is appriciated

    Go check the Images, Trailer & More over at the kickstarter link!

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer