Balling Out of Control

Discussion in 'Game Design' started by Cogniad, May 31, 2018.

  1. Cogniad

    Cogniad New Member

    Dec 25, 2017
    Likes Received:
    Hey There.

    I'm one person making one game. It goes slow of course, which is a problem when the brain wants to go fast. I've found that as I get further into the game, I get more and more ideas to "enrich" the gameplay. I somehow need the new game mechanic to "make the gameplay fun for once" or "make things look cool". So there it goes, onto the pile of things that I have to make to create a presentable game.

    I'm pretty sure that a lot of game developers get into this trap. Creativity can be great, but at some point want we want can ball out of control and become a project that never gets finished. I was wondering how you guys avoid this, if at all?
  2. Amalie

    Amalie New Member

    Jun 3, 2018
    Likes Received:
    For me, I always try and stick to the absolute core mechanics of the game I am making. And before I even start making the game, I go over those core mechanics again and again with paper-prototypes and testing, in an attempt to make those fun on their own.
    So when it comes to making the game, my focus is to only make a playable prototype of those core mechanics first.
    In the ideal world, I'd always make a playable game, from beginning to end, with the basic core mechanics in place. And then afterwards, I can add to it.
    That being said, it's rare that the world is actually ideal.

    My experience so far have been with very small scale games. And as soon as I dabble with designing something bigger, I fall into the exact same trap as you..! :')

    I'd love to hear if anyone else has advice?

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