Balancing Resources in Survival Games

Discussion in 'Game Design' started by Withi, Jul 17, 2017.

  1. Withi

    Withi New Member

    Joined:
    Jul 17, 2017
    Messages:
    1
    Likes Received:
    0
    Hey everyone,

    I’m currently working on my bachelor thesis titled „Balancing Resource Management in First-Person Survival Games – A case study of Dark Side of the Moon”.

    Dark Side of the Moon is a Sci-Fi Survival Game hat my team and I produced at university last semester. My roles were lead artist/art director & Game Design.

    My bachelor thesis is based on the analytical and psychological aspects of balancing and the flow theory. I’m looking for anyone who has designed survival games so far or created spreadsheets for e.g. food item count & hunger curve balancing.

    I’d be grateful for any replies,

    Best,

    Marlis
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer