There is a demo version of the game on the STEAM game page, which consists of an introduction and the first level. Platform: PC, Steam Release date: 3rd quarter of 2022 (August-September) Arnold Bounty Hunter - it is a fantastic adventure according to genres like Beat 'em up / Shoot' em up / Platformer, which was created as the spiritual heir of the iconic classic games of the era of the NES (Battletoads, Double Dragon). The heart of the project is diversity and complexity. Each level contains unique mechanics and is not similar to the previous levels. The main characters of the game are Arnold and Miko, bounty hunters. They receive a contract to capture a very dangerous criminal, the leader of the Star Corsairs space pirate clan. But having begun the task, they fall into a trap, and crash on a little-studied planet LV-4.26 in the Zeta Grid cluster. To survive and complete the task, Arnold and Miko will have to endure many dangerous adventures. Game features: - a variety of genres (hand-to-hand fighting, shooting, platforming, racing stages); - a dynamic story in the style of a science fiction action movie (studying local life forms, the mystery of the disappearance of the Ancient civilization, confrontation with the Star Corsairs clan); - a large number of different types of opponents and artificial intelligence, not allowing the player to relax; - many types of dangerous obstacles and tests (brittle ice, crumbling rocks, stalactites, lava, precipices, various mechanisms and much more); - a well-developed campaign setting (secrets of the LV-4.26 planetoid and the lost civilization, descriptions of creatures, characters, objects and locations); - colorful visual style and a variety of design locations (sandy canyon, dark caves, green valley, cold mountains, the ruins of the ancient city, etc.); - local cooperative mode for playing 2 players together at one computer. A few words from the developer: As a child, I really liked the games of the Battletoads series on the NES. And by the time the development of such games began, there were very few. Even now there are not too many of them, because Battletoads were not only fights in the style of beat em up, but also a real adventure with a variety of situations and genre elements - there were fights, and platforming, and a change of perspective, and racing. In Arnold Bounty Hunter, we tried to preserve genre diversity, to make sure that each new level contains some kind of feature, new gameplay mechanics. Here the player has just played an isometric beat'em up, and at the next level he already sees a 2D platformer, then gets a weapon - and now there are hot shootouts, and then he gets on a jet ski and cuts through a stormy river. Constant juggling of genres will not let the player get bored. The game has a large number of different types of opponents (from 5 or more types for each level), bosses with their own tactics of victory, many types of dangerous obstacles and challenges (brittle ice, collapsing rocks, stalactites, lava), equipment of the main character. We also tried to balance a decent level of difficulty, because the feeling of overcoming enhances the joy of victory. Well, where without the help of a friend - the cooperative, in our opinion, turned out to be very fun.