Am I the only one who is annoyed by our expectations of small and indie game prices nowadays? New release prices are expected to continue falling while the quality of our games are expected to continually rise. Now that more games are are being released at $15 as opposed to $10 on XBLA, everyone is up in arms over it. Apparently every game on the service should be $5 or it's not worth it, I guess. Also, we are now expecting games to be $2.50 and even .99 cents? Have games been reduced to the same value as an item on a McDonalds dollar menu? You really mean to tell me that a one time use Big Mac holds more value than a piece of software that has infinite plays and potentially infinite replay value? Is it really ridiculous for me to ask for more than $5 or $10 on a game that you can own and enjoy forever with friends in the comfort of your own home, while it's perfectly acceptable to spend $22 ($11 if alone) on a one and a half hour movie in a stuffy theater? I understand that everyone wants a deal and I understand that the average gamer couldn't care less about what it takes to build a game they enjoy, but I believe developers and games are worth more than this. I was thinking about how the portals have pretty much slashed (or more) developers prices in half. I was thinking about how poorly XBL Community games have sold and how had price expectations been set at $10 instead of $5 or less, a lot of these developers who made a quality product, like the creator of Weapon of Choice would probably be able to comfortably develop another day. I was thinking about how $15 for Castle Crashers and Braid is too much, but $60 for an updated roster in the next Madden and Dynasty Warriors is perfectly ok. I'm sure there are flaws in my thinking but how do the rest of you feel about what is expected of us compared to what we are expected to sell ourselves for? Is the average game consumer spoiled (for the lack of a better word) or is .99 cents, $2.50, $5, and $10 truly all that we are worth?