ANN: Forgotten Riddles - The Mayan Princess

Discussion in 'Announcements' started by SteveZ, Sep 14, 2007.

  1. Emmanuel

    Moderator Original Member

    Joined:
    Nov 23, 2004
    Messages:
    859
    Likes Received:
    0
    Congratulations for the clever design and beautiful art, Steven, and for reaching the #1 spot while competing with other excellent titles (Plant Tycoon and Build-a-lot).

    Best regards,
    Emmanuel
     
  2. SteveZ

    Indie Author

    Joined:
    Sep 27, 2004
    Messages:
    398
    Likes Received:
    1
    Dang, you beat me to the punch, I was going to post that result

    But thanks for the props Emmanuel :)

    If you're my artist and reading this, expect a nice bonus to come your way ;)

    -Steve Z.
     
  3. TimS

    Original Member

    Joined:
    Feb 9, 2005
    Messages:
    686
    Likes Received:
    0
    Congrats to you AND your bonus-receiving artists!

    I know at least one that worked REAL hard during the last bit there ;) .

    -T
     
  4. JGOware

    Indie Author

    Joined:
    Aug 22, 2007
    Messages:
    1,578
    Likes Received:
    0
    Yah, if you're one of the 2 artist that worked on this game, post a reply here, I'm sure a few coders here will be knocking. :)
     
  5. amaranth

    Original Member

    Joined:
    Jan 25, 2005
    Messages:
    471
    Likes Received:
    7
    This is so exciting! The game is STILL #1!!!

    I'm keeping track every day. :D
     
  6. xelanoimis

    Original Member

    Joined:
    Apr 25, 2005
    Messages:
    126
    Likes Received:
    0
    Great game!
    Impressive number of riddles.
    How that you come up with so many?
    Did you (your team) invented them all, or you found some place to get inspired?
    I guess it would be pretty hard to invent so many, especially they are in rimes :)
    Oh, and are they really "Thousands" as said on the game's description?
     
  7. Desktop Gaming

    Moderator Original Member Indie Author

    Joined:
    Feb 24, 2005
    Messages:
    2,296
    Likes Received:
    12
    Only just got around to adding this to my site. I did find some of the riddles to be a little obscurely worded, though. I'd imagine they'll be confusing a lot of people with the way they're written. Nice enough game, though, interesting slant on the now ageing 'seek and find' genre. :)
     
  8. SteveZ

    Indie Author

    Joined:
    Sep 27, 2004
    Messages:
    398
    Likes Received:
    1
    We have exactly 1500 unique riddles in the game totaling over 120k of compressed text. Most of them are created by Shawn, UI artist for the game. He's the one who deserves the pat in the back for the riddles, I just make sure we get them done in time (This project took us within 7 months from scratch to finish).

    Not trying to self promote (ok maybe just slightly :)), Joel did a great interview a while back, you can find more on FR here:
    http://www.gamezebo.com/2007/09/interview_with_steven_zhao_blu.html

    -Steve Z.
     
  9. Sakura Games

    Original Member

    Joined:
    Feb 28, 2006
    Messages:
    239
    Likes Received:
    0
    Hm according to www.games-sales-charts.com your game is already out of any top10... 34 days on BFG. Not really a great result, considering how much time you spent on the game. Best of luck with your next titles though!
     
  10. SteveZ

    Indie Author

    Joined:
    Sep 27, 2004
    Messages:
    398
    Likes Received:
    1
    It's like kicking a guy in the nuts and giving him ice afterward, it's funny how you blatantly try to spite me.

    You assume you know what great result is for me, that 32 days on BFG's Top 10 isn't worth noting, or ignore the fact that FR is growing slow and hasn't been listed on other portals yet. I'm happy at how FR is performing right now, it sells well and users love it (just look at comments from iwin and reflexive). More importantly, I am now living comfortably while doing what I love fulltime. In many ways, creating FR is one of the best decision of my life, then again I could've created a breakout clone with slap together graphics and a mascot frog with down's syndrome, but I prefer not to live off canned beans and government issued milk powder.

    -Steve Z.
     
  11. Desktop Gaming

    Moderator Original Member Indie Author

    Joined:
    Feb 24, 2005
    Messages:
    2,296
    Likes Received:
    12
    ***applause***

    Was going to reply to this thread earlier saying much the same.
     
  12. amaranth

    Original Member

    Joined:
    Jan 25, 2005
    Messages:
    471
    Likes Received:
    7
    Hey Sakura, I wanted to shed some light. ^^

    If I were a publisher and I had a game that was doing well on my site, I wouldn't share it with competitors for as long as I could. Maybe this is to get the highest amount of revenue before passing it to competitors? I remember when Carrie the Caregiver came out on Shockwave. It was #1 for quite some time. A couple of months later, it showed up everywhere else, but I suspect that Shockwave didn't want it out until it started to slip in the ratings.

    Just my thoughts...

    :)
     
  13. Sakura Games

    Original Member

    Joined:
    Feb 28, 2006
    Messages:
    239
    Likes Received:
    0
    Thanks for your kind reply amanda :) btw when is grimm's hatchery coming out on mac? I don't have a pc, so was looking to play that game on my mac... don't make us mac users wait too long!

    To steveZ I'm sorry you think that my frog has down syndrome, it's not true actually, he is the hero of many of my kids customers.
     
  14. Desktop Gaming

    Moderator Original Member Indie Author

    Joined:
    Feb 24, 2005
    Messages:
    2,296
    Likes Received:
    12
    Get a room, guys. Srsly. You clearly despise each other so take it private or just ignore each other.
     
  15. Sakura Games

    Original Member

    Joined:
    Feb 28, 2006
    Messages:
    239
    Likes Received:
    0
    I don't understand how you say that, I just thought the sales of his game weren't so high as he was especting and nothing elsw, maybe he misunterstood me because of my bad english.

    And about my frog is true, kids like it even if is poorly designed.

    Whatever I'll just stop here, bye.
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer