The Land of DATAVI. A normally thriving world suffering from a widespread epidemic called ASYNCHRONY, a sickness that forces its victims into neverending time loops of their worst memories. You, a visitor to this world, have a special quality called a ROOT. With this ROOT, you can dig deep into the citizens of DATAVI and resynch them to the true timeline...or make nasty mischief. Hey all, thanks for reading. I am a project lead on reSyNCh, a 2D dark fantasy-with-a-sci-fi twist JRPG. We fell into some luck with our original ideas and prototypes and managed to get a small amount of funding to create a prototype, allowing us to pull on a couple amazing people to help see this thing through to completion! We're not an established studio by any means, just a game dev fun circle with a super high luck stat. That said; game dev is hard, and RPG dev is harder. Everyone on the team is a professional in their own right, but there is still too much work piling on a single person and we've gotta break that up before burnout. I'm looking for a "number 2" so to speak. Someone who can find a deep love for this project and absolutely wants to see it through to the end. Someone who has the TIME to do so. Ideally someone who has made a few smaller games on their own, or maybe even has some professional experience but would prefer to do indies. In the case that this game makes it, there'd be revenue share. Even though we are hobbyists, we are really serious about this. You can check out the videos that got us initial funding here. You can see a lot of artwork toward the game here. The team structure: 2 programmers, both pro software engineers, including myself who is also project lead and lead designer a pixel artist who did nearly all the pixel work you see below a community manager who has many years experience promoting video games a professional fiction writer with multiple top level credentials to her name, particularly in Marvel/DC. The game is being done in GameMaker: Studio. It may seem that the work is sort of evenly distributed, but coordinating 5 people takes a lot of extra work that could go to programming. In a perfect world, you'd be a jack of all trades, knowledgeable in web dev, graphic design, UI/UX design and game design, especially with a strong leader attitude and ability. If you're interested, please contact me at email@example.com. We're serious and you should be too! The initial goal will be a full vertical slice so that we can procure the remainder of the funding to complete the game, and we've gotten past the first level of approval for Xbox Indie release, so this proof of concept is vital to get us in the console door! When the prototype is done, we'll discuss the future of this project with a clearer light! Here are some images of the assets to whet your appetites.