Amazon Flexible Payments Service (beta)

Discussion in 'Indie Business' started by oNyx, Aug 7, 2007.

  1. oNyx

    Original Member

    Joined:
    Jul 26, 2004
    Messages:
    1,211
    Likes Received:
    0
  2. Borundin

    Borundin New Member

    Joined:
    Apr 16, 2007
    Messages:
    103
    Likes Received:
    0
    Piggy-back on an established and well known business such as Amazon shouldnt hurt sales :)
    Having an Amazon account myself I can only see this as an advantage. However Im not familiar with other payment providers. Is the pricing and other details in line with the competition?
     
  3. oNyx

    Original Member

    Joined:
    Jul 26, 2004
    Messages:
    1,211
    Likes Received:
    0
    >Is the pricing and other details in line with the competition?

    The processing fees appear to be very low. Especially when it comes to very small amounts of money. Eg if someone sends you 0.40$ through Paypal only 0.03$ will arrive at your account (ouch!). Whereas the fees for this amount would be only 1.6 to 7 cent with Amazon FPS.
     
  4. zoombapup

    Moderator Original Member

    Joined:
    Nov 25, 2004
    Messages:
    2,890
    Likes Received:
    0
    We might look into using this as our microtransaction payment processor. It has the advantage of being standards based (webservice) and from a well known (trusted) source. I'd trust amazon with my money much more than I'd trust plimus or any of the other payment processor companies. Or at least, perceptually I would if I were less savvy about them.

    Definitely interesting.

    I wonder if anyone's used thier comput cluster to create scalable game systems?
     
  5. Jack Norton

    Indie Author

    Joined:
    Jul 28, 2004
    Messages:
    5,126
    Likes Received:
    0
    From the site:

    doesn't that means that even if you use micropayments you have to aggregate it into a bigger one? isn't very clear for me this paragraph. :confused:
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer