Adventuring is hard work.

Discussion in 'Feedback Requests' started by Bram, Feb 6, 2018.

  1. Bram

    Indie Author Greenlit

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    Just showing off a screenshot of my WIP game.

    Because adventuring is hard work: every adventurer can use a day at the Spa.

    spa.png
    It's from my (yet unnamed) game at http://stolk.org/blox/

    It's kinda unusual in the fact that this is a real-time ray-traced game, running at 60fps on modern 4-core CPUs.
     
  2. metateen

    Moderator Indie Author

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    From the videos you posted, you seem to have a basic idea on how exactly you can format lighting, which is pretty great actually. Although it's clear that the movement itself isn't up to par and can be a bit complicated to deal with since the shadows and lighting you have established to be in an excellent manner.
     
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  3. TheTodd

    TheTodd New Member

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    Looks good! Just take it one day at a time and things will continue to click.
     
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  4. Bram

    Indie Author Greenlit

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    Yeah, thanks. You're quite right about the movement: there is almost no animation in there.
    I find humanoid animation pretty tricky to do well.
    So for now, just a placeholder by sliding from place to place.
    Often I just simulate vehicles in my games, so there is no need to animate humans.
     

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