I want some advice on writing for a game. I'm currently planning a game, and I have the gameplay more or less figured out, but I'm deciding between two narratives. The main issue in question is the nature of the player character. In one of the ideas, the player character is mysterious, even to the player. To be clear, she doesn't have amnesia, though she pretends to at first. She instead actively keeps her history a secret, including from the player. What I'm wondering here is, would that be satisfying? I can't think of a game where the player character's backstory is known and important, but kept a secret from the player. So basically, I want to know if you think the player would feel cheated or misled in a bad way by this sort of twist. If so, why, and do you think anything could be done to mitigate that feeling? Thank you for any advice you can provide.
Would this mean, either as a plot point or on a meta level, that the player character is 'possessed' by the player, instead of just having the same personality as the player like normally in games? Or just that the player can't ask the PC about her past because this never happens in games In any case, it sounds like a cool idea, I don't think players would feel cheated.