Hey all, I've been creating a point/click adventure (very slowly) by myself, and as I work on things like story and character design, I realize the "antagonists" of the story are very nebulous concepts not really able to be distilled into one or two characters. My story puts into light the problems with prejudice and war and explores both sides of a conflict in a fantasy world, through the lens of two separate characters who are kind of caught between. What do you think? Will this be at all compelling? Do I need a villainous CHARACTER to stand against...? I'd love your input.