2d Game Animation

Discussion in 'Game Development (Technical)' started by IamRoky, Jan 15, 2019.

  1. IamRoky

    IamRoky New Member

    Sep 6, 2015
    Likes Received:
    Hi there,

    We are small indie team developing a casual mobile game. We are trying to implement the following two effects in our game.

    1. Ice to Normal Blocks: https://youtu.be/q71RaKHn-iw?t=1227

    Here a nice particle effect happens when all the ice blocks are turned to normal blocks. We want to do this.

    // Aiming Dots: https://youtu.be/q71RaKHn-iw?t=127

    We want to implement this aiming dots for a ball in our game.

    Does anyone know –

    1. How to implement these two effects? We have a good programmer. Any link to an online reference will be enough.

    2. Is there a asset at Unity asset store that could help us?

    Thanks. Any suggestions appreciated.
  2. MatiasMunk

    MatiasMunk New Member

    Feb 2, 2019
    Likes Received:
    If you have a good programmer, then this should be feasible enough to do without asking on a forum for help.

    What I would do is of course have the assets ready, and then once the ability is activated or the effect is supposed to happen, draw the sprites of the spritesheet where you need to to be, in a for loop, so that it becomes animated :)

    In this scenario I would assume that once the effect is activated, as you see the physics of the game also sets it, so find the point of the "explosion" that throws boxes apart, and draw the sprites there.

    If you want a more in-depth answer, you will have to explain exactly what you are trying to do and perhaps show some code, so that you might help us help you.

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