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My "I want to call it a hit" game Retro Knight got some love from Newswatch on AMC. Love is good. Check it.
... and then go get it:...
Swappable parts working! Now I just need to make a bunch...
I put my epic Retro Knight game down for a bit to crank out a different game Dino Maker. Dino Maker development started on Sept 1,...
Updated with another new large area: The Dirt Palace!
Retro Knight uses game money for now, but will also offer characters for real money.
Vespas, bitches. Coming in Sept
Let's see how helpful .gifs are to marketing!
Not sure what you are trying to say.
I have nothing to do with Chaos and the White Robot.
First off: Low expectations. The world is saturated with indie games and its hard to climb out from under all the Flabby Bird remakes.
After a few years and a lot of iterations, Retro Knight v1.0 is out now for iOS! I will be releasing a Droid version as well, but I can't really...
This game got so much bigger than I expected, and its only going to grow in future updates. V1.0 is available for iOS, and...
Show I've been making. 17 Episodes in. Making a new one every Sunday!
Here's a few:
Watch them all at...
Okay so I suffered from a bout of ADD, and this happened:
I was working on a big Zelda-esque game called The Viking Bunnies, and it got pretty...
ALL DONE! V 1.2 should be up tomorrow and it's pretty glitch free.
Please don't call me 'privileged'. I worked for what I have. Others should too.
I can say that if I wanted to make a new game right here right now ... it would cost me $0.
So you're assuming I don't have a day job. I've made 10+ games in my spare time. I guess the only thing I actually paid for to make these games...
$0. I need $0.
Time is everything.
Marketing the finished product on the other hand ... that's a whole other mess.
Ha. I am. I don't know when I will release it as it is turning into quite a monster of a game (as far as world size). Took me a month+ to do one...
Since my mega-huge game Retro Knight is still chugging along (and getting a little tedious), I'm going to take a 2-week dev vacation and...