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I’ve been buried in my work for a few months as well, but this forum needs a little fresh meat, so I thought I’d post the latest video from my...
I've pretty much locked myself into Windows by using C# to develop my game, but I decided to take a closer look at Mono to see where it stands....
A few months ago this thread led me to the application ToDoList. It only got a short mention by Fost, and the bland name makes it easy to miss. I...
Like many American geeks, I’m a bit of an Anglophile, and a disproportionate amount of my favorite books, sitcoms, music and video games have...
The first video is all about the music, which might be the best space game tune I’ve ever heard. The video looks like a slightly updated version...
I’m currently working on a Space 4X game built on top of a realistic simulation of gravity (movie links and discussion in this thread) and...
It seems kinda rude to drop a new acronym and split, so here’s a quick view of XAct from 10,000 feet that took me a while to wrestle out of the...
I’ve made some good progress on computer controlled trajectories. I also added my own movie capture code to the app, which is much more...
Thanks for all the feedback (and the book recommendation Cliff, I’m always looking for good sci-fi). It seems that most agree realistic physics...
Almost every space game assumes there will be a way around Einstein for FTL travel and communication, but they don’t even bother with Newton....