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Doing huge amounts of code things, I hate programming
Well now I'm actually interested
This sounds like one of those commercials that increase my chances of attracting women.
So i was just working on my RTS and i discovered how to do windows with limited interior without using any geometry. This effect is not perfect...
https://www.facebook.com/886728801443799/photos/pcb.992934680823210/992934584156553/?type=3&theater
Made magic with cudemaps and behold!! 2D windows with 3D depth! I don't care if people done it better all i care is that i did it by myself
When I get a chance i shall
Okay you got me excited
Well good luck, in the end I didn't really need that fancy flow water anyway.
As long as it's not flash
For some reason slot games are becoming popular on the Google Play Store, time to dust off the APK and make some lousy games
Right now I'm building lightmaps and it's hogging everything so these screenshots are an earlier version of the build, for reference I used...
So It's 2016 and we still cannot have any kind of good edge blur or solid transparency using masking. Translucency is not a great alternative...
A nice read, I learned things today.
Well the issue isn't the ocean itself rather the waves that form close to the shoreline, what I did was duplicate my ocean material, replace the...
Well I use world machine to generate tiled heightmaps and import it into unreal. It takes a few hours, than I use streaming, you can have as big...
Never mind I figured it out, might post a tutorial on it someday
Managed to get forests into the game! https://m.facebook.com/886728801443799/photos/pcb.981588765291135/981588685291143/?type=3&source=48
Ocean rendering in UR4 lacks documentation and is difficult to set up, I resorted to using mesh planes manually placed on the shoreline with a...
I think this is what the majority of game devs want, recognition. And money, money is nice too