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Take a look at Super Smash Bros from Nintendo 64. 4 players can play at once but can easily be extended to 8 if you will be doing something...
Join the club... Well, Welcome to the club. Even I did an RTS game but didn't get it to sell very well. It is disappointing as a lot of work went...
The Geforce MX series are known for fill rate problems so that is why you had ~10fps with 1024x768. Anyone with Win98 problems? Thanks.
Visualize two circles. Draw a line from the center to the circumference. The is the radius. Let this be 'r'. Now you know the radius of your...
As for collision detection with spheres just use spherical collision detection. no need for bounding boxes or pixel-perfect detection. Also for...
Yepp. My second sale was a fraud... :(
I like the logo number 15. The top one is good for site and color print while the bottom one is good for two-tone print. I also like the...
I had your same problem and still had to use A* because of that. Then since I had A* I added terrain interaction :) You have to recalculate...
Yes I know ;) but still they manage to spam me!!! You can use info [at] goldbolt [dot] com :D
I don't have a fixed timer so I calculate everything according to time deltas. This seems to be very smooth.
When I was young, I was playing with a very old version of Persistence of Vision Raytracer (POVRay) and it had these nice blob things. After...
I have tested with a very similar configuration like yours... Even with a GeForce 2 MX 100/200 it works fine. Also with DirectX 9.0c installed....
WOOOOHOOOO! YEEEEHAAAA! <put the F word here> I sold my first copy! *jump* *jump* *jump*... I think I lost 5 kilos that day! :D The best...
Titan Assault updated to version 1.06 with many feature requests including no score penalties and better entry levels. Please give the demo a...
Make sure that he is not using Multihead display. It can be that the card is outputting the same signal on both the VGA and the DVI ports. Now...
If that is the case then you have to make a big cost penalty when the direction is changed or else your 'objects' will move like a staircase!
For now I'm going to use the one generated since I need to release an update! :)
A* has a tendency of going diagonal first and then continue in a straight line to the destination. I use cost 10 for horizontal & vertical and...
@Sonicron, Can I use the resultant bitmap of 'tigrs' in my game? Thanks!
Thank you Cas! :D