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Well, that seems like the best way to go - out sourcing a small development team for assets. Most of these teams usually charge per art asset and...
Well, even though its just us two currently, we have a pretty decent track record from Ubisoft and ArenaNet/NCSoft. As for core team, thats why I...
Yes, but thats not the question. Sure there are a couple team members, and between us we have a lot of hit track records. ;P
I think a lot of the time, you can put together a small team of entry-level to advanced (sometimes expert) to work on indie games. Its practically...
Try networking with www.p42hosting.com .. they have a big gamer community (mostly LANing events with sponsored prizes) and I believe its somewhat...
Name: Jonathan Durain Company: Bastion Entertainment URL: http://www.bastionentertainment.com Occupation: 3D Modeler and Designer Location:...
I believe a lot of indie studios keep their day job until they have a secure funding between them and a publisher. So, unless you have the...
John, I hope you know that the mix of these textures an engine generates to be seamless (2 textures in the terrain editor engine that are being...
Also, there is the percentage of debugging and testing the game which takes up a large portion of development time. The bigger your game is, the...
Well, when I think "indepedent" I think non-funded. When getting staff for "indie games", the staff should know that chances of getting any kind...
Yes I'm well aware of companies who start with MMORPGs. I've even worked for some, such as ArenaNet. Cryptic Studios also gets funded by the same...
Just imagination how its going to be in say, 10 years Anthony. The gaming industry is going to get a new position up.. "Copyright Manipulators" .. ;(
I'm sure there are a lot of people out there who have attempted to start an indepedent studio out there. As I'm sure a lot of them might have...