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Nice catch! I'm very sorry for that. I'm so swamped on the new game I'm involved with I neglected this for a bit. You're correct, everything...
Chapter 11 - Recursively hook user tiles with pre-existing ones is out. We share how we accomplish the hardest part of the game: to allow the...
Chapter 10 - Create an automated level tester is out. We talk about how we went one step further and created a script that allows us to check if...
Hi coders! Chapter 9 is out. We talk about how we saved tons and tons of hours of work by creating an automated level generator that creates a...
A bit of good news. Version 1.01 is now on the App Store, which includes a total of 25 levels, plus minor improvements. Check it out at...
Thanks to a lot of helpful comments from forums and email, we've completely repurposed the article and made it much more oriented to our specific...
Hi gamers, developers and hobbyists We just released a first version of Spell Run for iOS, a fun maze-runner type of game with a nice twist. You...