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My game is in C++. Allowed me to deploy on Apple, Android, Bada, and soon to be released on WebOS and eventually Symbian. Forget Objective-C,...
Both are costs and an added pain to the user compared to the same exact version on iPhone. I.e., iPhone user will have a lower data usage, lower...
Firstly, Microsoft did the same thing and succeeded in a BIG way: apps made for windows, cannot work on any other OS. Make your apps for windows,...
I also believe that people want personality in their smartphones; it's a fashion accessory. There is no way everyone in the world will want the...
My latest blog post talking about Steve Job's criticism of the Galaxy Tab and his surprisingly accurate depiction of developers like me: Steve...
I've written a new blog post detailing 10 things Google needs to address with their Android Marketplace, or face losing significant app share...
Well the cool thing is, my game is rated #1 on GameSpot under both iPhone and Android. Also doing great on Samsung Bada...
My game, which is rated #1 on GameSpot under both iPhone and Android, did better on Bada in 4 days than Android did in 4 weeks. Check out my...
Hmm; we actually spent a lot of money on PR, but didn't help. Just google "Red Card Rampage" and you'll get an idea. But dunno, maybe our PR...
I paid a couple of thousand dollars to a marketing company for my iPhone game. Didn't really help :(. Its a tough market, and it's all about luck:...
Thanks vbovio. We couldn't figure out how to change that icon lol. I'll add more screenshots tonight. Can't do much about graphics now, but try...
@lennard/lonestarr: Yes that is what we think as well, but the problem is that so far we haven't been able to get the exposure we need; i.e., in...
Ah I keep trying to reply but my posts seem to go into moderation and never get through! Basically, rewritten from scratch. At the time, Apple had...