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Hi fellow French Canadian, You have to know what you want to do and that's about it for now. Know that it's very unlikely you'll get a living out...
Indeed, sounds like an interesting narrative. My usual tips for new devs is : aim small and get it done (and also don't expect money). There's...
Depends what you're looking for. I like to use Cosmigo ProMotions for pixel art. I also use Adobe Illustrator and Photoshop a lot, for different...
Hey Bakkerbaard, You seem to be realistic about your odds already, or at least not too idealist. Making games is hard but it's fun, so you should...
So you're using the Zelda Classic engine but you're not infringing on any copyright as far as I can tell. You could even make a commercial project...
So... the protagonist is... a fish? What's the idea behind that? How did a fish ever become knight? The design has a lot of "cool factor" but I'd...
If RPG Maker can help you make your game faster, it might be a good experience to use it in term of developing a product from A to Z. It allows...
Give RPGMaker a try and see if you like it. I tried both. Personally, with my experience with Flash and ActionScript 3.0, I found RPGMaker to be...
I'm sure you do. But to have a full-time job and be able to work on your games in your spare time without worrying about money is already a...
Not everyone is in your privileged situation for making a game. I make games in my spare time too but I'm fully aware that working part-time I'll...
What I'm saying is : Living expenses (and salaries) should be accounted for, and most of the time it's the biggest part of a business.
You're wrong. To spend time working on any project, you need to pay for food, rent, Internet service, softwares, etc.. This is far from equal to $0.
Nice story. The only part I'd remove is "kill them". There's well enough games about killing. It's not appropriate to your project. Find another...
A first step would be to learn about the industry, so I'd say start by reading books and articles. Gamasutra.com is a good place to start with as...
Maybe, but start with the motions / gameplay. It's more important to nail how the game feels than how the game looks. It's easier to make a fun...