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It's kind of how fantasy fiction works. It's immersive if there are laws of the nature of the place and generally if there is a power, there is...
I think it's best to explain it with 2d using a game loop and sprites, then extending the sprite class if possible. I know there are other ways,...
The problems I've had with 3d are it's harder to build resources and buying them, etc, makes the game look generic. It's harder to do an online...
Have you used Blender? There is a tutorial here that might help. He goes through all the steps including texturing. There is also a site called...
There's no easy answer. Those models look good because a team of professionals made them. Best thing is go for a retro look, kind of cartoony....
Whatever you do, don't start with an rpg. It's way too many game elements to do a good job at anything. Pick out a few skills you can add during...
A visual representation of the chips going up and down from wins and losses would be kind of nice. And like someone else said, a slider or...
That's pretty much it, at least for me. I start with the mechanics for some type of game. When I get that worked out, I set up a few obstacles...
I would say Brothers: A tale of two sons. Telling a story without dialog. Variety in gameplay. Didn't get caught in a specific genre. Good use...
Something that's just kind of come up in casual is hidden object games. Find a few on steam or big fish games to have a look. They make a good...
You can do it if you put your mind to it, only it will take about 10 times longer than you think it will.
There's a lot of competition in that field. You probably need to expand out to graphic artist and get some schooling, but expect to do...
The only thing different about retro games is they use lower resolution, about 320 x 240, and they stretch them over a larger area to get a...
Hmm. You don't say exactly what you mean. Do you mean in terms of a point and click engine already written? Or do you mean using some aspects...