Game Development (Technical)
Discuss the technical aspects of game development including programming, web development, porting, localization, and technical issues.

Diligent Engine - A Modern Cross-Platform Low-Level Graphics Library
Hello!
I would like to share the project I've been working on for a while and that some of you may find useful. It is a modern low-level graphics library called Diligent Engine designed to take advantage of next-gen graphics APIs (Diect3D12, Vulkan, Metal).
The engine supports Windows, Linux, Android, Mac and iOS platforms. It has Direct3D11, Direct3D12, Vulkan, and OpenGL/GLES backends. For all supported platforms and backends, shaders can be written in HLSL.
Full source code is available on GitHub:
https://github.com/DiligentGraphics/DiligentEngine
The repo contains documentation, tutorials and code samples.
For the moment it is a purely low-level graphics API, but higher-level features such as PBR renderer are in plans.
I would like to share the project I've been working on for a while and that some of you may find useful. It is a modern low-level graphics library called Diligent Engine designed to take advantage of next-gen graphics APIs (Diect3D12, Vulkan, Metal).
The engine supports Windows, Linux, Android, Mac and iOS platforms. It has Direct3D11, Direct3D12, Vulkan, and OpenGL/GLES backends. For all supported platforms and backends, shaders can be written in HLSL.
Full source code is available on GitHub:
https://github.com/DiligentGraphics/DiligentEngine
The repo contains documentation, tutorials and code samples.
For the moment it is a purely low-level graphics API, but higher-level features such as PBR renderer are in plans.
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